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In my experience the difference between the two is negligible. While it would be nice to have the full 1080 degrees, obviously Microsoft holds licensees to certain specifications when developing for the console. This unit shares the ability to program the wheel to handle from 270 degrees of rotation up to the full 900 degrees in whatever increments the racer desires. the 1080 degrees of the PS3/PS4 based T150. It seems that most wheels that conform to Xbox standards feature 900 degrees of rotation vs. The pedals look to feature the same 10 bit resolution that most other Thrustmaster pedals offer, or about 1024 values for several inches of travel. Yes, the more expensive units are more accurate and utilize the Hall Effect rather than an optical pickup, but the TMX provides more than enough precision for the vast majority of titles out there. This is well below the 16 bit units of the TX and T300rs bases, but in my racing I did not find it to be holding me back. This translates into 4096 values through 360 degrees of rotation.
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The wheel features a 12 bit optical pickup sensor for motion on the wheel. The back shows a basic diagram of the mixed pulley and geared subsystem for force-feedback. Some of the more subtle effects may be lost due to the setup, but it is far and away a better solution than units that feature bungee cords and basic rumble functionality. This provides a less expensive setup than the full pulley systems of the higher priced parts, but it still is able to retain pretty strong FFB. Those are full pulley based parts with relatively strong motors while the TMX is a combination gear and pulley system. The motor in this part is not nearly as powerful as what we find in the TX and T300rs base units. The other buttons are black with a couple of them having some white stenciling on them. The buttons on the wheel are colored appropriately according to the Xbox controller standards (yellow, blue, green, and red). The majority of the unit is a dark, slick black while the rubber grips have a matte finish. Unlike the T150, the TMX is entirely decked out in multiple shades of black. The wheel itself is 11” wide and the base is compact, with a solid feel. Along with the T150 this is truly an entry level FFB wheel with all of the features that racers desire.
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The TMX is also PC compatible, which is what I tested it upon.Ī no-nonsense box design that lets the buyer know exactly what systems this product is for. There are many things that these two wheels have in common, but there are a few significant differences as well. This is essentially the Xbox version of the previously reviewed Thrustmaster T150 for the PS3/PS4. The Thrustmaster TMX was released this past summer to address the Xbox One ecosystem with an affordable, entry level force-feedback wheel. Move Over T150… Thrustmaster’s entry level wheel for Xbox One and PC Thrustmaster’s entry level wheel for Xbox One and PC.
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